Nintendo is no longer different and its releases arrive with failures, and that?

Nintendo has always been a small oasis within the video game sector because, somehow, we have linked the Japanese company with that sensation of care and attention that they apply to all their developments to make them practically perfect. Until a few years ago, it was difficult to find titles that were a disaster and would walk around our consoles boasting of the kind of blunders that we usually blame on other companies in a greater hurry to bring their creations to stores.

Nintendo is no longer different

The last two Pokémon, guilty

But there have been two big premieres of this 2022, those destined to be top sellers at Christmas, the ones that have hit several reality smacks to their buyers, who have seen how they arrived at stores with improper Nintendo failures. It wasn’t a frame loss here or there, or some little translation error (which luckily there are always very, very few), but more important things with broken animations, character getting stuck on the stage, crashes, etc.

As you can imagine, the players decided to take the lead and began a campaign of critical messages with the Japanese to make them see that a title like this could not arrive in these conditions, much less when they were behind with their usual guarantee seal. So Nintendo has picked up the gauntlet and made a decision … ten million copies later, because that’s the number they’ve reached in their first 72 hours on sale.

It is sure that you can imagine what that decision they have made has been and that we could consider platitude. The first thing they have advanced is that they take player complaints very “seriously” and that is why they already have an important patch on the way (1.1.0) that even introduces the first battle season pass. With him, it seems, the new Pokémon will have the performance that they should have shown from day one.

You used to be cool

That Nintendo makes mistakes is logical because nobody can escape them, but after a really perfect story, they have ended up succumbing to the dictatorship of the patch. Since we have Switch there is a history of games that have come with small problems. Let’s remember that pack to celebrate Mario’s 35th birthday, with three great games from the franchise that arrived, not with errors, but in some cases with an emulator that caused quite a few problems with the glorious Super Mario 64 .

Even the Nintendo 64 games themselves when they were launched with the online service, which had a lot of problems and had to be withdrawn to re-publish them some time later. It is true that these problems are not as widespread as those of other companies and developers, who have a modus vivendi to the limit, but what has happened with the last two Pokémon should put us on alert to demand that Nintendo, please, not fall in the same way as others who are clearly showing their desire to start entering as soon as possible.

Why is this happening? Well, it goes without saying the speed at which the Pokémon are launched, which is practically two a year, or that the developments are getting bigger and more endless and, therefore, more prone to making mistakes, which we have been suffering from. for a decade since the advent of PS4 and Xbox One, where delays and arrivals of games with infernal errors that needed patches to be corrected multiplied.

If Nintendo did not suffer so much then, it was because it was still anchored in a world of releases with smaller and more manageable games in which they moved like a fish in water. But with Switch things changed and it was necessary to take a new leap , go further and get into bigger games, with greater needs and options to end up causing problems. Luckily, that has not been the general trend, but cases like those of these last two Pokémon leave fans with the fear that something like this could become commonplace. Let’s hope not.