GTG vs MPRT: Which is Better for a Gaming Monitor?

As we have already seen in previous articles, there is a lot of controversy between GTG vs MPRT , which has reached the manufacturers. Many specify one or the other parameter depending on their interests, so on many occasions we are forced to seek more information about both, but which one do we really have to look at? Which is more important for gaming and why?

For a common user, the specifications of a gaming monitor may sound like “badly spoken” Latin and it is partly normal. But if there is something important that we must know to correctly choose a gaming monitor, it is (apart from the type of panel and hertz) its GTG and MPRT.

GTG vs MPRT

And it is that these two values say more about each monitor than others such as brightness, contrast or HDR certifications, and although they go hand in hand, one is more important than the other.

GTG vs MPRT: the debate on gaming monitors returns to the top

MPRT

We have already known the history of both separately in successive articles, for both GTG and MPRT, so we will focus on the extensive debate that runs the Internet. The first question is, why are they now trying to offer two parameters?

The answer is simple: many manufacturers have developed their own technologies to reduce Motion Blur , so offering both GTG and MPRT positions them ahead of the competition since they achieve a lower value in the second.

MPRT

And what players are looking for once their cravings for adaptive synchronization with FreeSync or G-SYNC are satisfied is precisely greater clarity in movements. This is linked to the aforementioned Motion Blur and therefore the MPRT is more binding, since it is linked to the frame rate.

At the same time, we must not confuse Hz with FPS, here we talk about the second, and that is that the Motion Blur can be the same on screens with different Hz or on the same screen at a different refresh rate. On the other hand, at the same Hz, a lower FPS rate implies a longer display time of the pixels on the screen and thus worsens the Motion Blur.

So which of the two is more important and what values do we need?

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As we say GTG and MPRT are related, but the latter is more important. Why? The answer is simple and putting a practical example, we can have a 4 ms or less GTG on a gaming monitor, such as the best current IPS or TN, but have a 16 ms MPRT .

This effect between the two is known as persistence and limits the quality of the monitor when it comes to playing in terms of Ghosting and Motion Blur , the two main problems so far. A good GTG is needed without a doubt, but below 4 ms we are already talking about really good times up to 240 Hz rates, for example.

But a high MPRT with a low GTG would only involve solving part of the problem, therefore it takes times of 2 or 1 ms in this value so that we definitely talk about that it does not have Motion Blur.

For this reason, manufacturers are focusing on MPRT as a hallmark of a better gaming experience, so it is a value that really is more important than the GTG, as long as the latter falls within certain values according to the type of panel that the monitor.