From the Atari to the PS5, how much RAM do the consoles have?

Since the advent of SONY’s PS5 and Microsoft‘s Xbox Series X|S , there has been a lot of debate regarding console RAM ; It is a hardware component that has evolved a lot through the generations of all manufacturers, and now the controversy has returned to learn that the PC port of The Last of Us Part I requires 32 GB when on consoles it worked perfectly with 8 GB. So, in this article we are going to look back to tell you how much RAM all the most famous consoles on the market have… surely more than one will surprise you.

Keep in mind that, in this article, we are not going to list each and every one of the consoles that have been on the market, but we are going to base ourselves on the most used and well-known ones that have been on the market, starting with the famous Nintendo NES. Therefore, we are not going to mention the consoles of almost marginal use nor the portable consoles (well, one like the Nintendo Switch is mandatory to mention) but we are going to stay with those that we consider to have been the most important in history.

From the Atari to the PS5

RAM memory in consoles through history

We are going to start with the Atari 2600 , which although it was not the first commercial console in the world, it was one of the ones that had the greatest impact with more than 30 million units sold, as well as one of the most iconic. This console had just 128 bytes of RAM , so imagine what we had on our hands in 1977 when it came out.

Atari 2600 RAM consolas

We continue with the famous Nintendo Entertainment System, better known as the NES Nintendo . Historically, this console sold almost 62 million units, and although half of the memory addressing was in the cartridges, the hardware was equipped with 2KB of RAM linked to its CPU. Two years after the NES came SEGA’s Master System to compete with it, with revolutionary hardware that not only incorporated 8KB of RAM but also 16KB of VRAM for video.

After that generation of consoles came two of the most famous and best-selling, the SEGA Genesis ( Mega Drive ) that sold more than 35 million units and Nintendo’s Super NES that sold more than 49 million units. Contemporary to these two consoles we must also mention the Neo-Geo . The Mega Drive had 64 KB of RAM with another 64 KB of VRAM and, mind you, 8 KB of RAM for audio, while the Super Nintendo had 128 KB of RAM and 64 KB of VRAM (the latter, also shared for audio ). The Neo-Geo had 64KB of RAM with 84KB of VRAM and 2KB dedicated to audio.

Super Nintendo Mega Drive

We put aside the Sega 32X, the Mega-CD and other consoles whose sales were almost marginal to move on to the Sega Saturn , released in 1994 and which sold more than 9 million units. This Japanese console already had 2 MB of RAM, 1.5 MB of graphics memory and 512 KB for sound… what a leap in performance!

But the Saturn was also almost circumstantial because in the same year (in fact, just 11 days later) the first SONY PlayStation was launched, which sold 102.49 million units. Technically it was not much superior to the Saturn, since in fact it had 2 MB of RAM and 1 MB of VRAM, but without a doubt the developers turned to this console and it was the key to their success (after all, the consoles became They sell for the games, right?).

Three years after the first PlayStation came the Nintendo 64 , which managed to sell almost 33 million units. This 64-bit console had 4 MB of RAM (RDRAM) and could be expanded to 8 MB with an Expansion Pak (that’s right, they called it that, “Pak”). Another three years later, the SEGA Dreamcast hit the market, and managed to sell just over 9 million units. It was equipped with, eye to the data, 16 MB of RAM, 8 MB of VRAM and another 2 MB for audio.

Sega Dreamcast

On March 4, 2000, what was undoubtedly the console that revolutionized the market arrived, the PlayStation 2 , which currently continues to be the best-selling console in history with more than 155 million units, and that only had 32MB of RAM. A year later both the Nintendo Gamecube and Microsoft’s first Xbox arrived (they came out a day apart), the Nintendo one equipped with an odd combination of 24MB of RAM with a further 3MB onboard for video and 16MB for I/O. , while Microsoft’s first commercial console equipped a reasonable 64 MB of 200 MHz DDR RAM .

In November 2005, another of those consoles arrived that revolutionized the market, the Xbox 360 , which managed to sell almost 86 million units, and which was equipped with nothing more and nothing less than 512 MB of GDDR3 memory at 700 MHz (plus another 10 MB eDRAM cache for the GPU). A year later came the PlayStation 3 , another of the best-selling consoles with almost 87 million units, and which was equipped with 256 MB of RAM for the system and another 256 MB for video. Just 8 days after the PS3, Nintendo introduced its famous Wii , which has managed to sell more than 101 million units and was equipped with just 64MB of GDDR3 RAM.

RAM consolas

We arrived at the year 2012, when the Nintendo Wii U arrived equipped with 2 GB GDDR3 (note that from the Wii to the Wii U, the RAM memory of these consoles had multiplied by 32), but on November 15, 2013 was another iconic moment in the industry because it was when SONY launched its PlayStation 4 , a console that has already sold 116 million units (and counting). The original PS4 was equipped with 8GB of GDDR5 memory plus 256MB for secondary tasks (the PS4 Pro has 1GB for that).

Just a week after the PS4, Microsoft launched the Xbox One , a console that has managed to reach 41 million units sold and was equipped with 8 GB DDR3 in its original model, which was expanded to 12 GB on the Xbox One . X.

Let’s jump back in time to 2017, specifically to March 3, which was when Nintendo launched its famous Switch , a portable console that has already sold more than 107 million units and is equipped with just 4 GB of LPDDR4 memory at 1,600 MHz.

Nintendo Switch

You already know what’s next, right? Indeed, we have to jump to November 2020, which was when, two days apart, the Xbox Series X | S and the PlayStation 5 arrived. For now, Microsoft consoles have sold some 8 million units, compared to 13.4 million for SONY consoles, although it is true that stock problems, price and scarcity of raw materials have played an important role in sales.

But let’s get to what concerns us in this article, the RAM of the consoles: the Xbox Series X is equipped with 16 GB of memory in total (10 at 320 bit and 6 at 192 bit), while the Xbox Series S has 10 GB total. For its part, SONY’s PlayStation 5 has 16 GB GDDR6 (256 bit) plus another 512 MB DDR4 for background tasks.

You have already seen it: from the 128 bytes of RAM of the Atari 2600 to the 16 GB of current consoles, the amount of memory has multiplied a lot, although it is also true that 46 years have passed between them.