DyAc and DyAc +: BenQ’s Technology to Eliminate Motion Blur

All the players want to improve in their respective games, there is no doubt. As soon as we are competitive or we try to be competitive, we will see the limitations of our hardware and especially those of our gaming monitor. One of the problems that we are focusing on lately is motion blur or Motion Blur , something that greatly worsens the experience depending on which games. BenQ has a customized solution for this effect, called DyAc and DyAc + , what are they based on?

Motion Blur is undoubtedly one of the most serious problems that a gamer can find today. And it is not for the fact of the disadvantage that it faces in online modes, but for the experience of use that this effect leaves, something totally unnatural to what we expect on PC.

DyAc and DyAc +

For this reason, BenQ has designed, like other manufacturers, its own technology to mitigate this effect and which we will explain below.

The fault is with the LCD technology and its gaming panels

what-is-dyac-feature-2 (1)

We have already spoken on other occasions about the differences between CRT technology and current LCD technology and how this advance caused a delay in terms of the update speed of the panels and their pixels.

On LCD pixels become visible when a beam of light passes through the liquid crystal, giving rise to the Motion Blur problem.

what-is-dyac-feature-3 (1)

Said problem arises when the pixels cannot reset their state to off as fast as necessary, so the sensation for the user is of a trail, a motion blur that is sometimes confused with Ghosting.

what-is-dyac-feature-4-new (1)

This effect is very annoying to the eye and produces the typical blur that we see in FPS games or when moving the mouse very quickly from side to side in any game, which in certain gamers can make the difference between hitting a shot or a click or miss it.

What is DyAc and DyAc + and how does it improve the gaming experience?

DyAc and DyAc + are the acronym for Dynamic Accuracy and what it aims to do is simulate the dynamic display effect produced by the old CRTs, but in modern LCDs. What this technology achieves is similar to what other brands like ASUS and its ULMB have used: turning the backlight on and off at certain points on the screen.

In the absence of a backlight between the screen refreshments, what is achieved is to avoid the previous representation of the pixel and with it the dreaded Motion Blur effect, that is, the backlight does not go through more than one point at a time.

Logically, what is achieved is a sharper image, which provides a feeling of greater smoothness between movements and a clear advantage for the player who owns it, among other things, because for example in FPS games we will better see the sights already enemies when moving.

Obviously, this will also depend on the person and the training of their eyes. A player who spends many hours in their games will notice it instantly, while a casual or similar may appreciate the improvement but is not so decisive for him. As always, the player has the last word.