A few weeks ago Mark Zuckerberg, owner of platforms like Facebook or Instagram, told us about his own version of the metaverse . Since then, this is a concept that has not stopped sounding associated with many technology companies, something that has no signs of stopping.
Other terms such as NFTs, virtual reality, augmented reality , digital goods, cryptocurrencies , etc. are often associated with the metaverse. As is usual with these new technologies that appear over time, initially they have as many supporters as detractors. Next, we will talk about a very interesting use of this metaverse that seems to be here to stay.
Specifically, we are going to talk about the project called Bluprint developed by Aidan Chopra and Scott Lininger. Here we refer to a digital and immersive 3D world in which children between the ages of 6 and 11 learn to code. This is not something new, since it has been with us for a while, but now with the rise of the metaverse, its creators have realized the relationship of all this period. And it is here that Bluprint makes available to children the necessary tools to develop their own version of the metaverse .
Let’s start from the basis that this concept focuses on digital interactions where the basic content is no longer the web page. Therefore, this development platform for children offers them greater control over the authorship of their projects, similar to what we have been hearing from the current metaverse. Of course, in the whole set it is especially important that these interactions are safe . In fact, this is one of the main goals of the creators of Bluprint .
Bluprint, the educational metaverse for children
At first we find a website that encourages children to learn to program . In parallel, their avatars immerse themselves in a world developed by themselves so that learning is more bearable and entertaining. At this point it’s worth noting that this is a metaverse with items that kids choose and build using Minecraft-style modeling .
These objects can be land, bridges, buildings, bridges, animals of all kinds, etc. With all this and thanks to this platform, children create their own virtual worlds. They have a video chat that allows collaboration in real time with friends and family . Here it is the children themselves who decide who to interact with through invitations. The added friends appear as an avatar to be able to interact in this created metaverse , commune maximum of five guests at the same time.
So children learn to program by studying the sample code. Similarly, they can cut and paste parts of the code to do new things in their virtual world. In the future it is planned to implement different levels of learning.