Xbox Series S: Limitations with Devil May Cry 5: Special Edition

Xbox Series S: Limitations with Devil May Cry 5

One of the peculiarities of the small of the new Xbox is that, for a much cheaper price and an extremely compact size, we are going to enjoy the new generation Xbox experience with the simple limitation of playing at 1440p as maximum resolution. But is there something else we should know?

Ray tracing

Unfortunately it seems that in some or other proposal we will have the odd cut. This is exactly what will happen in Devil May Cry 5: Special Edition , as Capcom has just confirmed that the game will not have ray tracing effects when it runs on Xbox Series S. Is this a tragedy?

For some, not being able to opt for all the technical features that the console promises could be a disappointment, but considering the Xbox Series S profile, the type of user for whom the console is intended probably does not miss the absence of ray tracing in this game. This, however, is something specific, since it does not mean that all Xbox Series S games will be without ray tracing, but it would be interesting to understand why Capcom has decided to do without this technology.

Performance question?

The company has limited itself to pointing out that the ray tracing effects will arrive through an update, and that it will only be available for Xbox Series X. Was it due to scheduling problems with the less capable platform? Phil Spencer has already confirmed that for some developers working for both consoles could translate into more work, and Capcom may have preferred to forget this detail to reduce workload.

Or maybe it is all due to a performance issue, since in everything else Devil May Cry 5: Special Edition will run in the same way as in the most powerful version of the console, with a frame rate of 120 images per second, 3D audio, and reduced loading times.

What future awaits Xbox Series S?

As we said, this could be a specific case, but it will be interesting to see how the rest of the developers treat the S version of the console, since a lack of interest in the platform could devalue the product over time and force Microsoft to take a decision before the possibility of a fragmented platform. But in the end, it will be the sales that rule, since a good reception of the console thanks to its price could help establish a good user base that convince developers to make the most of the small console. We’ll see what happens in the next few months.