The software giant Microsoft is working to improve Windows 10 in all kinds of environments and work modes. Here are included from the most professional at the server level, such as time to play for end users.
In fact, in these same lines we are going to talk about an interesting novelty that will soon integrate its operating system in this sense, Windows 10. We tell you all this because in the event that you have played games on a PC on this platform , the most You have probably noticed the long loading times of these. At the same time, on more occasions than we would like, we find ourselves with cuts as a title loads data from the hard disk.

Here’s how Microsoft will improve game loading in Windows 10
It is true that SSD storage devices with NVMe technology have helped increase this performance. But despite all this, the current Windows 10 storage API limits the bandwidth that can be transmitted at the same time. Thus, as Microsoft itself explains, the current storage APIs were not optimized for this high number of input / output requests. Therefore these prevent these NVMe disk bandwidths from being extended, creating bottlenecks limiting the game load.

This is something that is even extended to very fast computers with an NVMe SSD , since the games continue to use the existing APIs. What this translates into is the loss of valuable bandwidth. But this is going to be resolved soon thanks to the arrival of the DirectStorage API. This, among other things, aims to solve those bottlenecks to which we refer. This came about when Microsoft announced its new Xbox Series X console. Here he described the technological improvements that would offer better gaming performance on it.
Therefore, one of these improvements is the use of a new API called DirectStorage. This can take full advantage of the bandwidth of SSD, PCIe and NVMe storage devices. In fact, it is designed in a way that maximizes performance throughout the entire process from the disk drive to the GPU .
How Microsoft’s New DirectStorage API Works
First, the API reduces the overhead of the NVMe storage units per request. This allows many parallel input / output requests to run on the GPU giving games more fluidity. This will greatly change the load and response time of these on our Windows 10 PCs .
At the same time the firm tells us that it is currently working with other industry partners to finalize the API. Thus, it is expected to obtain an important advance of it for game developers next year. It is quite likely that Redmond will make it available to Windows 10 Insider users by the end of next year and then it will reach the world.