How AMD’s new FRS 2.2 renders in maximum quality

The gaming sector is clearly aiming for 4K . The next generation consoles go for this resolution in the same way that the PC Master Race goes for it. However, moving a native 4K is a very complicated task, which not even the most powerful graphics of the latest generation can achieve. And even more complicated if, for example, we want to enjoy effects like Ray Tracing. And this is where AI plays a key role.

When NVIDIA launched its first RTX graphics , one of the novelties was the arrival of DLSS (Deep Learning Super Sampling). This technology is in charge of processing part of the pixels generated by the game, and using the AI, it rewrites the rest of the image, applying different effects, such as Ray Tracing, and Anti-Aliasing, to achieve a sharp image while playing. they free up graphics resources for faster FPS rates.

How AMD's new FRS 2.2 renders in maximum quality

Of course, AMD also has its own technology, Fidelity Super Resolution, or FSR , with which it renders images at a lower resolution than the screen, rescales them to display them at full resolution, and at the same time applies the same effects to them. effects like Ray Tracing and Anti-Aliasing and frees you up to process a higher frame rate per second.

FSR 2.2, a remarkable leap in quality

FSR version 1.0 did the job, although like DLSS 1.0, the quality left a lot to be desired. This is how the new FSR 2.0 arrived, an important leap both in performance and quality, perfect for closing the gap with its green rival. And with the advent of FSR 2.1, the quality got even better.

Now, AMD has the new FSR 2.2 ready, and F1 2022 is one of the last games to implement this new technology. However, will it be noticeable?

We’ve tested this new technology first-hand with the AMD Radeon RX 7900 XT . We have downloaded the latest version of the game, to enable this new technology, and we have set the graphics to 4K and maximum quality. And of course we have activated the new FSR 2.2. We have carried out three tests, the first in the Spanish circuit, with FSR 2.2 Quality, and the other two in the Monaco circuit, one with FSR 2.2 in Quality, and the other in performance.

As we can see, in quality we can achieve the long-awaited 60 FPS in 4K without many complications, and by selecting Performance mode, even more. The image, during the quality tests, has been excellent, with great sharpness and spectacular reflections. In Performance mode, we’ve seen some blur around the edges of the car and some buildings, but nothing annoying.

And how about the performance against FSR 1.0? The truth is that, in the three tests carried out with this technology, in only 1 (the one in Spain) the performance in FSR 2.2 is better than that of 1.0, while in the other two, we have had more FPS with version 1.0 .

Of course, where we have seen a more than notable improvement has been in quality. The image obtained in the two circuits (especially in Performance mode) has been much blurrier, less sharp, and with some other rare artifact with this 1.0 than with the new FSR 2.2, where the image we assure has been perfect.