AnyPS5 Explained: Game Compatibility, PC Requirements and Setup

AnyPS5 can run some PS5 game code on a PC, but whether you can play a particular game depends on the build, game version and computer used. A video of one working title does not mean that your whole PS5 library will work.

If you searched for AnyPS5 games, requirements, or downloads, start with the results for the game you want to play. This guide explains the project, shows examples from recent test reports, and explains what you need to do to get started.

What is AnyPS5?

AnyPS5 is an open-source project that converts a PS5 game’s executable into a program for another operating system. Its tool, called a relinker, changes the executable format. Replacement system libraries provide functions the game expects from the console.

Its architecture documentation also describes translating the game’s graphics work into a form the PC can process through Vulkan. Vulkan is a graphics interface that lets software communicate with the graphics card.

Think of this as adapting the game’s instructions and supporting services to a different environment. Conversion is one step; all the pieces needed to draw pictures, play sound, accept controls, and keep running must also work.

Is AnyPS5 a PS5 emulator?

People often search for “AnyPS5 emulator,” but the developers describe it as executable porting, with no separate emulation runtime. shadPS4, by comparison, describes itself as a PS4 emulator. For either approach, what matters is whether the game you want actually works.

Which AnyPS5 games work? A dated look at the reports

Checked October 13, 2026. These are selected reports posted in the project’s repository, not our own benchmarks or a complete list of supported games. Each result belongs to the stated setup. Open the linked report for its exact instructions and later updates.

Game Reported setup or build What the tester reported
Dreaming Sarah (gameplay report; failure report) Different Linux setups, October 4 and 8 A modified Linux build reached gameplay. A separate Arch Linux/Wine test on Radeon Vega 8 reported a black picture. Results vary by setup.
Animal Well October 10; main commit 2ba993a; Windows 11, Ryzen 5 5600XT, RTX 4070 SUPER The tester reported playable gameplay at 60 FPS on this setup.
God of War: Sons of Sparta October 8–12; Windows reports with different GPUs Gameplay, combat and save progress were reported. Follow-up users also reported stutters or poor performance.
Grand Theft Auto V Report updated October 9; Windows, RTX 5080; gta-v/testing branch Limited prologue gameplay at about 27–28 FPS. The report contrasted this with a main build that stopped at boot.
Astro Bot October 13; a Linux test on Radeon RX 6650 XT Opening screens and video at about 2 FPS. The tester didn’t confirm whether menus or gameplay worked.

A branch is a separate line of development. A commit identifies a particular revision. If someone used a testing branch with extra fixes, downloading a different version may produce a different result.

For your own game, look for its title ID and version, the AnyPS5 revision, the tester’s hardware, and how far the test went. Reaching an opening logo, playing through combat and finishing a game tell you different things. Look for results that others have repeated on a setup like yours before spending time installing it.

AnyPS5 PC requirements: what should you check?

There is no single hardware checklist in this guide that guarantees every title will run. Use these checks alongside the individual game report:

Item What to check
Operating system and CPU Use the build for your operating system. The full-build guide says it needs an x86-64 processor. A build working on one system doesn’t mean it works on another.
Graphics card and driver Check Vulkan support and the GPU/driver used in a successful report for your game. The runtime documentation describes selecting a Vulkan device with the required graphics and presentation capabilities.
Memory Requirements vary. Windows can need RAM plus page-file capacity for large game memory allocations.
Game files You need the game’s executable, supporting modules and other game files in the formats and folders the guide describes.
Build tools If your report requires building the project, follow the current compiler and dependency instructions for that operating system.

See the project’s build requirements and runtime instructions for the details. The Windows instructions note that a title can allocate up to 13.5 GiB of direct memory; the system must cover that allocation alongside other memory use. This is not a universal RAM minimum.

These reports show why comparing hardware alone isn’t enough: an RTX 4070 SUPER appeared in a successful Animal Well test, while a user with that GPU reported poor menu performance in Sons of Sparta. A graphics-card name alone cannot predict another game’s outcome.

Where to download AnyPS5

Start from github.com/boykopovar/AnyPS5, then open its Releases page. Check both the repository owner and the release notes. A similarly named project or a search result containing “official download” is not enough to identify the same source.

In this review, the Releases page marked v0.1.1 as Latest. Recent game reports used later source revisions or testing branches, so the packaged release should not be assumed to include every demonstrated improvement. Recheck the release notes when you download.

Choose a release file for your operating system, if one is provided. A source-code archive contains the project’s code; it is different from a package containing built tools. If the result you want requires a newer source build, use the project’s build instructions.

AnyPS5 is distributed under the GNU GPL v2 license. The project disclaimer states that it does not supply games, Sony firmware, or cryptographic keys. Use only game files you’re allowed to get and use; a download of AnyPS5 does not provide a game library.

How to use AnyPS5: a beginner’s starting checklist

Start with one game that has a clear report. If that report requires experimental patches or a custom build, decide whether you are comfortable with that work before continuing.

  1. Identify the game and tested revision. Record its title ID, version, and the AnyPS5 build used.
  2. Get the matching tools and libraries. Use release files or follow the official build instructions.
  3. Prepare the documented input files. The relinker expects a plain ELF executable and its associated modules; an encrypted container is not equivalent.
  4. Convert for the target system. Follow the current usage instructions and the game’s report.
  5. Arrange the runtime files. Keep the converted program, replacement libraries, and game resources in their documented locations.
  6. Run from the intended game folder and record the result. Note the first error, not just that the window closed.

The usage guide shows these basic conversion examples. They assume the relinker is available to your terminal and the input files have already been prepared:

Windows:
relinker --windows source/input.elf app.exe

Linux:
relinker source/input.elf app.elf

These commands demonstrate conversion, not a complete game installation. The architecture diagram shows why the output also needs replacement libraries and the game’s resources. Building only the relinker does not build all those libraries; the full-build instructions explain that distinction.

For a first test, keep the game version, build, and settings close to the report you are following. Change one item at a time after you have a starting setup you can repeat.

What do AnyPS5 progress percentages mean?

The README says the system-library percentage covers functions known to the project so far, rather than every PS5 system function. That total can change as more functions are identified.

A percentage for one component cannot tell you whether a complete game works. To judge a claim such as “100% shader coverage,” check what is being counted and what the demonstration shows. Recognizing an instruction, drawing a scene correctly, and maintaining playable performance answer different questions.

Our practical check is straightforward: ask which game was tested, with which build and hardware, for how long, and with what remaining problems. Use the test result to decide whether to try your setup.

Common questions

Will AnyPS5 let me play GTA 6 on PC?

The GTA V prologue report shows a result for GTA V on one testing branch. That doesn’t show whether GTA 6 will work. Look for a test that others can repeat with the exact game and version before trusting a GTA 6 claim.

Can I use AnyPS5 for Bloodborne?

Sony lists Bloodborne as a PS4 game, even though it can also be played on a PS5 through backward compatibility. Being playable on a PS5 does not turn the PS4 executable into a PS5 one. For PS4 emulation, consult shadPS4’s project and compatibility information; check the game-specific results rather than assuming AnyPS5’s PS5 reports apply.

Is a black window proof that the game is running correctly?

No. The Dreaming Sarah issue records a black window and asks for the build, launch command, logs, and driver details to reproduce it. A process starting gives you less evidence than a visible, controllable game.

When asking for help, provide the exact game version, AnyPS5 revision, operating system, GPU and driver, and the steps that produced the problem. Keep game files out of a public bug report.

Which route fits how you want to play?

Your goal Route to check What it involves
Play a title already released for PC Official PC version Use that version’s published requirements and support. The PC and console editions are separate products.
Play games running on your own PS5 from a PC PS Remote Play The console runs the game and streams it to your computer; the connection affects the experience.
Experiment with a PS5 executable running on a PC AnyPS5 Choose a reported game/build combination and expect setup and compatibility work.

If you already own a PS5 and want to play away from its screen, our PS5 Remote Play guide for mobile and PC explains the approach. Check Sony’s current app requirements before installing.

Choose AnyPS5 when you want to experiment with a specific, documented setup. For simply playing a game, first check whether an official PC edition or Remote Play meets your needs. Either way, choose from the evidence for your game rather than a project-wide progress figure.

Technical review: October 13, 2026. The game results come from public tester reports and project guides. We haven’t run our own performance tests on these setups. Recheck the linked reports before following a setup.