The mods are almost as old as the video games themselves since they landed on the old IBM or compatible computers. You just have to look back and remember that “Chiquito de la Calzada” version of Doom to realize that this practice of modifying an original game is a tradition, although some companies don’t like it and want to veto it using their always unpunished economic power to an infinite cohort of lawyers.
Take-Two doesn’t like mods
The fact is that in recent days the company owned by Rockstar has been in the news for the DMCA (Digital Age Copyright Act enacted in the US in 1996) that wants to apply against LukeRoss and his REAL work around the development of mods for games like GTA V , Red Dead Redemption 2 or Mafia Definitive Edition (or Cyberpunk 2077 , as you can see from one of its official videos) and that allow you to play it in a virtual reality mode that is not officially available.
Through this DMCA, what Take-Two is asking for is that the author of that content remove it under the excuse of skipping an act that basically pursues “not only the infringement of reproduction rights itself, but also the production and distribution of technologies that allow copyright protection measures to be circumvented”. And in the opinion of the Americans, LukeRoss does it with his mods.
The result is that at first, the author of those VR works for Take-Two games agreed to withdraw them until it became clear what the legal basis was for the company to force him to resign from his work, which, it must be To say it, he monetizes through a Patreon that he has active and where he publishes everything he does.
In addition, this Take-Two DMCA is curious because it has only focused on the virtual reality mods of its games, which are paid, and has left out the free ones, which is why all kinds of suspicions have appeared about this movement : Do Rockstar prepare VR versions of their games and don’t want there to be unofficial alternatives?
Are mods legal?
On paper, mods are legal (or live illegally, which does not mean illegality) as long as they do not affect the integrity of the digital product to which they are directed nor do they infringe copyright or remove the DRM intended to protect it. In the case of LukeRoss, his work did not cause any of these assumptions, so he should not worry… until the economic and intimidating power of a company that believes otherwise, even if the facts do not support it, enters the scene.
And that is precisely what has happened. At first , LukeRoss withdrew those VR mods but now, a few days later, he is asking the community for help to start a small battle against what he believes (and is) an injustice that can only be sustained by resorting to intimidation and fear. produces a behemoth that can afford to spend what it needs to crush whoever gets in its way.
Of course, Take-Two with measures like this does not exactly win the love of gamers . Don’t you think?