Ampere vs RDNA2: Will They Be Able with 240 Hz and 360 Hz monitors?

To this day we still have serious doubts about the performance of both Ampere and RDNA2 as architectures. If we go to try to predict the performance of its top-of-the-range GPUs, according to the latest leaks, we could see + 50% in AMD compared to the RX 5700 XT and + 70% in NVIDIA compared to the RTX 2080 Ti, but what? Would this be enough for future monitors to come in 240Hz and 360Hz in 4K and 1080p ?

Some of you have already asked us about the performance of these new graphics cards with hints for the new generation of gaming panels and monitors that are to come, some even already presented in public. But curiously, the power of these new GPUs will be tarnished as such by two key features that do boost performance and have a lot to do with the new games that are also to come.

Ampere vs RDNA2

NVIDIA Ampere vs AMD RDNA2, enough for the new monitors?

Nvidia_Gsync_360_Hz

Many users have high hopes for both the new high-performance gaming monitors and the new graphics cards to be able to move their games around, but how much of this hope is real and how much simple is pure fiction?

Considering that both NVIDIA and AMD have left the multi GPU to die (we no longer have SLI and CrossFire in the vast majority of AAA titles) in the hands of Microsoft and DX12, as well as with the developers, as we find ourselves with the eternal debate of if a single GPU will be able to move the hertz of the new panels.

DLSS-2.0-3

As we say, it is a cyclical discussion, but this time it makes more sense for two key aspects: Mesh Shaders and DLSS 2.0 , the first supported by both companies and the second only by NVIDIA. In the near future we will not only have to count on the respective rise in power of the GPUs, but also as the developers are going to enhance the framerate with these two techniques and if this is enough to reach the goal that we set ourselves.

And from here we enter the field of speculation due to the lack of information we have at the time of writing this article, since we do not even have confirmation of specifications by both parties, but we do have signs such as the GA100 or + 50% performance per watt of RDNA2 confirmed by AMD.

Are current display interfaces like HDMI 2.1 and DisplayPort 1.4a sufficient for 240Hz and 360Hz?

It is another widely spread debate over time that collides more or less frontally with our claims. It is not only having a 1080p @ 360 Hz or 4K @ 240 Hz panel, it is if the interfaces like HDMI 2.1 and DisplayPort 1.4a are going to be able to work in those resolutions and hertz.

The answer is yes, but with restrictions. In both cases they will have to work with DSC and in others with 4: 2: 0, depending on the specific interface, which will mean a small loss of color fidelity, but it is surely worth it.

Mesh-Shaders

Therefore, from the outset, in AAA games, no card will be able to move these screens in average quality, at least if we look at the current titles and here we link to MS and DLSS 2.0. These two technologies have shown that they can increase the FPS rate by an amount that is more than considerable if the game in question is well programmed.

We are talking about growth rates of around 20% with great optimization , which would not give us to move the mentioned resolutions and hertz either, but they would really bring us closer to the objective. Therefore, the most basic question would be if these new 240 Hz and 360 Hz monitors that are to come are worth the effort after the launch of Ampere and RDNA2, which gives for another quite interesting debate, since it faces two worlds different and continually in dispute.